In memory of Sir Patrick Stewart  ·  1940 – 2026

IKAREE

Free demo · story mission · about an hour · eight endings

Signature: the IKAREE demo mission

The free IKAREE demo is one story mission. You wake the dead starship IKAREE in a field of wrecks above the gas giant Thessaly, survive an alien captain who is sure she attacked his people, and find a way to prove she didn't. Every decision is spoken to your crew, and the mission ends in one of eight ways.

The gas giant Thessaly and its rings, seen from the IKAREE.
Thessaly and its rings, from the IKAREE.

Part 1

A dead ship at Thessaly

A year ago, at the gas giant Thessaly, the IKAREE fought a vessel no one had ever seen. She drove it off. Then she went dark, one more wreck in a field of wrecks, at the real red dwarf Gliese 682, about 16 light years from Earth.

Today twenty of her crew come back in shuttles to wake her and bring her home, and you are the first to step onto her bridge. It is cold and lit only by emergency lights. You restore power by voice, your officers report to their stations, and your chief engineer, Mara Voss, explains the core over the intercom: it will run once it is started, but it is unstable, and it cannot be ejected.

Then Hart picks up an energy discharge, and you make your first decision. Bring the unstable core online, or take the shuttles and leave her.

Mara Voss, chief engineer of the IKAREE: short greying hair, a scar on her cheek, a red and grey work uniform, in the red light of engineering.
Mara Voss, chief engineer. She brought the ship back herself.

Part 2

The signature

With power back you test the shields, the weapons and the sensors. A scan of the discharge shows a ship: the Kesh-Tavar, stitched together from salvage and scarred by old battles. The IKAREE has barely any fuel. Running is not an option.

Her captain, Sef Varrun, hails you. He is Vrask, of a Khurgani clan that went its own way, and the translator barely works. You catch fragments, enough to understand the rest. Tavar, the Vrask home, is drowning in volcanic fire, and the clan is fleeing it in convoys. Someone is attacking those convoys. Varrun followed the attackers' signature, and it ends here, at the IKAREE. He wants your surrender.

What happens next leaves you with a harder question: are you willing to go back for your ship?

The Kesh-Tavar magnified on the IKAREE's main viewscreen.
The Kesh-Tavar on the main viewscreen.

Part 3

Into the clouds

Go back, and you and Voss vent the fuel by hand at the engineering consoles before the core takes the ship with it. The IKAREE survives, but without fuel she is falling into Thessaly, and the Kesh-Tavar is falling too, closer and faster. Varrun calls for help. You can send the shuttle Argo to his wreck, or leave him to the clouds. You have a minute and a half to decide, and your officers will tell you what they think.

Then Voss needs fifteen minutes to make the ship fly. A repair clock runs on the consoles, you choose what she fixes first, and the time is yours. Walk the ship: engineering, your quarters, the shuttle bay, or the briefing room, if Varrun is aboard.

Lightning in Thessaly's clouds on the main viewscreen, seen from the bridge.
Thessaly's storms on the viewscreen.

Part 4

Proof

Sit down with Varrun at the briefing table and ask him what you want. The translator starts rough and improves with every sentence, faster if he lets Hart tune it, but for that he has to trust you. Sooner or later he asks why the IKAREE is here at all. You can tell him, or show him the record of her battle a year ago on the computer on the table.

He doesn't believe your words, and he doesn't believe your records. He has lost too many people for that. If you want him to believe you, you will have to find proof he cannot argue with.

Sef Varrun of the Vrask: a hairless slate-grey head crazed with pale burn scars, a red stripe of clan paint, amber eyes, metal implants in the skull and long black braids with metal rings, in armour welded from wreck plates.
Sef Varrun, captain of the Kesh-Tavar.

Part 5

A second ship

Then Hart picks up another unknown signature. The same kind of ship as the Kesh-Tavar, but new, heavily armed and without a scratch. It does not call.

You can wait and watch it scan you, or open a channel yourself. What you say then, what you did with Varrun and what you managed to prove decide whether this ends in words or in a fight. If it comes to a fight, how badly the IKAREE gets hurt is up to you: evasive manoeuvres, shields to the threat, repairs in the right order, orders given in time.

A Vrask ship skimming the clouds of a gas giant.
Vrask ships are built from what they find.

Eight endings

Some come early and cost you the ship. Some cost a great deal more. Only one of them leads further, and we won't tell you which. Your crew remembers how it ended, and so do the Vrask.

What else is in the demo

The demo comes out on 16 November 2026 on the Meta Horizon Store as its own app. The full game continues with about 100 planned missions across the galaxy.

The free demo Meet the crew

In development

Take the chair.

The free IKAREE demo comes out on 16 November 2026 on the Meta Horizon Store. The full game will follow.

  • Meta Quest 3 / 3S, standalone, no PC needed
  • Walk the ship in your room, or play seated; internet and microphone required
Notify me at launchThe free demo

One e-mail when the demo is out, nothing else. Privacy.

Press kit